Traits
[P/I] Beaded Eyes (RU) (Restricted)
STACKING: When applying this trait, you cannot stack additional [P] pupil shape or [I] iris shape traits.
Required Trait Aspects: The eyes are beaded, resembling the eyes of barn owls and other nocturnal animals. The eyes have no iris and no pupils.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: Harvest's Bounty, Harvest Fairy Potion
Harvest Antlers (RU) (Restricted)
STACKING: This Horn trait is not a [S] side-growing horn, and must be stacked with one.
Required Trait Aspects: The character has a pair of antlers.
Choice Trait Aspects:
- The antlers can be located anywhere on the top of the head.
- The shape and size of the antlers is up to the designer.
- There can be plants growing on the antlers.
Baby Modifications: The antlers are barely grown, and only visible as a nubs.
Obtained From: Harvest's Bounty, Harvest Fairy Potion
Harvest Horns (RU) (Restricted)
STACKING: This Horn trait is not a [S] side-growing horn, and must be stacked with one.
Required Trait Aspects: The character has a pair of horns, which can resemble any form of harvest: vegetables, grain, fruit, nuts, etc.
Choice Trait Aspects:
- The two horns can have different designs.
Baby Modifications: The horns resemble the sprout/ungrown version of whatever form of harvest they are based on.
Obtained From: Harvest's Bounty, Harvest Fairy Potion
Harvest Ears (RU) (Restricted)
Required Trait Aspects: The character has a pair of enormous, upright, and extremely fluffy ears.
Choice Trait Aspects:
- The ears can be any size. There is no limit. Go wild!!
- Any plants (excluding tall plants, such as trees and large shrubs) can optionally grow from inside the inner ears.
Baby Modifications: N/A
Obtained From: Harvest's Bounty, Harvest Fairy Potion
Forest Wings (LM) (Restricted)
Required Trait Aspects: The character has a pair of leaf-shaped wings.
Choice Trait Aspects:
- The wings can be any shape and size, as long as they resemble a leaf of some sort.
- The wings can be placed anywhere on the back or around the shoulders.
Baby Modifications: The wings are smaller.
Obtained From: Forest Map, Forest Sprite Potion
Nautical Tail (RU) (Restricted)
Required Trait Aspects: The character has a fish-like tail. The blade part of the tail is attached to the end of the regular tail.
Choice Trait Aspects:
- The tail can have any amount of fins or fish-like features.
- The fins can be any shape, as long as they resemble aquatic fins of some sort.
- Fin placement is up to the designer.
Baby Modifications: N/A
Obtained From: Splashy Tentacle, Nautical Dweller Potion
Nautical Body (RU) (Restricted)
Required Trait Aspects: A large, fish-like tail attaches to the end of the character's body, replacing the hind legs. The blade part of the tail is attached to the end of the regular tail
Choice Trait Aspects:
- The tail can have any amount of fins or fish-like features.
- The fins can be any shape, as long as they resemble aquatic fins of some sort.
- Fin placement is up to the designer.
Baby Modifications: N/A
Obtained From: Splashy Tentacle, Nautical Dweller Potion
[CVG] Kelpie Wax Coverage (CN) (Restricted)
STACKING: As this trait eliminates the standard lop ears, Restricted ear traits may be applied if you do not use the equine ears from this trait (choice aspect).
Required Trait Aspects: Wax covers the character's forehead in a V shape, spine, and tail. The character does not have the standard lop ears.
Choice Trait Aspects:
- Optionally allows for a set of equine ears.
- Wax coverage travels down the spine. You may choose where on the spine coverage stops.
Baby Modifications: Wax covers all parts of the character's body, except for the face. The character does not have the standard lop ears.
Obtained From: Kelp Bundle, Kelpie Potion
Kelpie Fetlocks (CN) (Restricted)
STACKING: This trait does not determine foot shape, and must be stacked with a trait that does.
Required Trait Aspects: Wavy, kelp-like tendrils grow from the character's ankles, falling over the feet.
Choice Trait Aspects:
- The density of the fetlocks is up to the designer. The fetlocks can partially or even fully cover the feet (although a cutaway reference of the feet would be required in the latter case).
- Fetlocks can be applied to all four feet, just the front feet, or just the back feet.
- Fetlocks can have a slimey texture.
Baby Modifications: The fetlocks must be covered in wax.
Obtained From: Kelp Bundle, Kelpie Potion
Kelpie Body (CN) (Restricted)
Required Trait Aspects: A large, fish-like tail attaches to the end of the character's body, replacing the hind legs.
Choice Trait Aspects:
- The tail can have any amount of fins or fish-like features.
- The fins can be any shape, as long as they resemble aquatic fins of some sort.
- Fin placement is up to the designer.
- Whether or not the tail is made of wax is up to the designer.
- The tail flame optional. If included, it should float above the tip of the tail.
Baby Modifications: N/A
Obtained From: Kelp Bundle, Kelpie Potion
Crest Wings (LM) (Restricted)
Required Trait Aspects: A pair of feathered wings grow from the character's chest.
Choice Trait Aspects:
- The wings can be drawn tucked in or spread outwards.
Baby Modifications: The wings are smaller.
Obtained From: Music Box, Songbird Potion
Winged Ears (LM) (Restricted)
STACKING: If you are only adding feathered wings to the tips of the ears, this trait must be stacked with an Ear shape trait. If you are using this triat to completely replace the ears with wings, no Ear Feeler trait is necessary.
Required Trait Aspects: The has feathered wings at the tips of their ears, OR the character has feathered wings where their ears would typically be.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: Music Box, Songbird Potion
Woolly Tail (CN) (Restricted)
Required Trait Aspects: The tail is extremely large and fluffy, with a rounded shape overall. The tail does not get smaller towards the end.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: Woolly Clump, Sheep Potion
Bighorns (CN) (Restricted)
Required Trait Aspects: The character has large, ramlike horns.
Choice Trait Aspects:
- The horns can swirl upwards OR downwards.
- These horns can grow from the side of the head OR from the top of the head.
- There is no limit on size or the amount of swirls.
- The horns do not have to be covered in wax.
Baby Modifications: The horns are smaller.
Obtained From: Woolly Clump, Sheep Potion
Sheep Ears (CN) (Restricted)
Required Trait Aspects: The character has a pair of bovidae ears in place of wax lop ears.
Choice Trait Aspects:
- The ears can be upright or downturned/horizontal.
- Fur texture and length on the ears is up to the designer.
Baby Modifications: N/A
Obtained From: Woolly Clump, Sheep Potion
Sheep Tail (CN) (Restricted)
Required Trait Aspects: The character has a thin and scraggly tail that hangs down.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: Woolly Clump, Sheep Potion
Nub Horns (CN) (Restricted)
Required Trait Aspects: The character has a pair of small, triangular horns.
Choice Trait Aspects:
- The horns can grow from the character's forehead OR the top of the head.
- The horns do not have to be covered in wax.
Baby Modifications: The horns are smaller.
Obtained From: Woolly Clump, Sheep Potion
Quadruple Eyes (LM) (Restricted)
Required Trait Aspects: The character has four pairs of eyes. The second pair must be smaller.
Choice Trait Aspects:
- The second pair of eyes can be placed anywhere on the character's face, as long as placement is symmetrical.
Baby Modifications: N/A
Obtained From: Alien Envelope, Alien Potion
Alien Horns (LM) (Restricted)
Required Trait Aspects: A pair of horns grow from the side of the character's head.
Choice Trait Aspects:
- Shape and size of the horns is up to the designer.
Baby Modifications: The horns are smaller.
Obtained From: Alien Envelope, Alien Potion
Extended Eyes (LM) (Restricted)
Required Trait Aspects: The character's eyes extend to have a second, smaller eye shape attached to the outer corner.
Choice Trait Aspects:
- Optionally allows for a standard eye (custom-shaped pupil, rounded iris, non dark-sclera).
- Although the extended eyes are technically connected to the original eye, they are treated as a 'separate eye.' This means you may choose whether of not to apply pupil and iris modifiers to the extended parts of the eyes.
- If the character has multiple sets of eyes, this trait can optionally be applied to the other sets as well.
Baby Modifications: N/A
Obtained From: Alien Envelope, Alien Potion