Traits

The Phantom Tether (CN/LM/TR/RU)

The Phantom Tether (CN/LM/TR/RU) (Mutated)

Required Trait Aspects: Inanimate objects of choice orbit around the character.
Choice Trait Aspects: 

  • Design and amount of objects is up to the designer.

Baby Modifications: N/A

Obtained From: [Mutation I] Form: The Phantom Tether

 

The Living Phial (CN/LM/TR/RU)

The Living Phial (CN/LM/TR/RU) (Mutated)

Required Trait Aspects: The character's body is transparent, and substance can be seen within it.
Choice Trait Aspects: 

  • This trait can be applied to the character's whole body, or only parts of it.
  • The substance within the character's body can be anything: liquid, mist, an assortment of objects, etc.

Baby Modifications: N/A

Obtained From: [Mutation I] Form: The Living Phial

The Spectral Albinist (CN/LM/TR/RU)

The Spectral Albinist (CN/LM/TR/RU) (Mutated)


STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.

Required Trait Aspects: The character has an alternate albino color palette (a color palette consisting mainly of light colors). Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: [Mutation I] Coat: The Spectral Albinist

The Obsidian Melanist (CN/LM/TR/RU)

The Obsidian Melanist (CN/LM/TR/RU) (Mutated)


STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.

Required Trait Aspects: The character has an alternate melanistic color palette (a color palette consisting mainly of dark colors). Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: [Mutation I] Coat: The Obsidian Melanist

The Shifter (CN/LM/TR/RU)

The Shifter (CN/LM/TR/RU) (Mutated)


STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.

Required Trait Aspects: The character has an alternate color palette. Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: [Mutation I] Coat: The Shifter

The Divided Mind (CN/LM/TR/RU)

The Divided Mind (CN/LM/TR/RU) (Mutated)


STACKING: This trait cannot be stacked with The Threefold Maw or The Legion's Command.

Required Trait Aspects: The character has two heads. 
Choice Trait Aspects: 

  • Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.

Baby Modifications: N/A

Obtained From: [Mutation III] Head: The Divided Mind

The Threefold Maw (CN/LM/TR/RU)

The Threefold Maw (CN/LM/TR/RU) (Mutated)


STACKING: This trait cannot be stacked with The Divided Mind or The Legion's Command.

Required Trait Aspects: The character has three heads. 
Choice Trait Aspects: 

  • Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.

Baby Modifications: N/A

Obtained From: [Mutation III] Head: The Threefold Maw

The Legion's Command (CN/LM/TR/RU)

The Legion's Command (CN/LM/TR/RU) (Mutated)


STACKING: This trait cannot be stacked with The Divided Mind or The Threefold Maw.

Required Trait Aspects: The character has four or more (up to six) heads.
Choice Trait Aspects: 

  • Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.

Baby Modifications: N/A

Obtained From: [Mutation III] Head: The Legion's Command

Mamba Scales (RU)

Mamba Scales (RU) (Restricted)

Species: Ruptour (Mamba subtype)

Required Trait Aspects: Scales grow on the character's body.
Choice Trait Aspects: 

  • Placement and amount is up to the designer.
  • Scale shape is up to the designer.

Baby Modifications: N/A

Obtained From: Toxic Inkwell, Mamba Potion

Ventral Scales (RU)

Ventral Scales (RU) (Restricted)

Species: Ruptour (Mamba subtype)

Required Trait Aspects: The character has snake-like ventral scales, starting from either the neck or lower jaw, and running all the way down into the stomach. Ventral scales cannot be placed on the tail using this trait.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Toxic Inkwell, Mamba Potion

Mamba Body (RU)

Mamba Body (RU) (Restricted)

Species: Ruptour (Mamba subtype)

Required Trait Aspects: The character has an elongated body (torso/stomach section).
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Toxic Inkwell, Mamba Potion

Fox Fire (RU)

Fox Fire (RU) (Restricted)

Species: Ruptour (Kitsune subtype)

Required Trait Aspects: Small flames float around the character.
Choice Trait Aspects: 

  • Placement and amount is up to the designer.

Baby Modifications: N/A

Obtained From: Kitsune Mask, Kitsune Potion

Flame Tips (RU)

Flame Tips (RU) (Restricted)

Species: Ruptour (Kitsune subtype)

Required Trait Aspects: Parts of the character's outer body (excludes features like the mouth, eyes, inner ears, or open wounds) blend into floating flames.
Choice Trait Aspects: 

  • Placement and amount is up to the designer.

Baby Modifications: N/A

Obtained From: Kitsune Mask, Kitsune Potion

Glowing Markings (RU)

Glowing Markings (RU) (Restricted)

Species: Ruptour (Kitsune subtype)

Required Trait Aspects: The character has glowing markings.
Choice Trait Aspects: 

  • You may choose which markings the glow is applied to.

Baby Modifications: N/A

Obtained From: Kitsune Mask, Kitsune Potion

Kitsune Sigil (RU)

Kitsune Sigil (RU) (Restricted)

Species: Ruptour (Kitsune subtype)

Required Trait Aspects: A glowing sigil floats above the character's head.
Choice Trait Aspects: 

  • The sigil can be any shape and size.

Baby Modifications: N/A

Obtained From: Kitsune Mask, Kitsune Potion

Noseless (RU)

Noseless (RU) (Restricted)

Species: Ruptour (Kitsune subtype)

Required Trait Aspects: The character does not have a nose.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Kitsune Mask, Kitsune Potion

Aurora Whiskers (RU)

Aurora Whiskers (RU) (Restricted)

Species: Ruptour (Aurora Griffon subtype)

Required Trait Aspects: Whiskers can be placed anywhere on the character's body.
Choice Trait Aspects: 

  • The whiskers can end in a shape of choice.
  • The whiskers can glow.

Baby Modifications: N/A

Obtained From: Aurora Window, Aurora Griffon Potion

Feathered Body (RU)

Feathered Body (RU) (Restricted)

Species: Ruptour (Aurora Griffon subtype)

Required Trait Aspects: Feathers can be placed anywhere on the character's body.
Choice Trait Aspects: N/A

Baby Modifications: N/A

Obtained From: Aurora Window, Aurora Griffon Potion

Aurora Body (RU)

Aurora Body (RU) (Restricted)

Species: Ruptour (Aurora Griffon subtype)

Required Trait Aspects: Parts of the character's body are semi-transparent or transparent. 
Choice Trait Aspects: 

  • Placement is up to the designer.
  • Bones can optionally be visible.

Baby Modifications: N/A

Obtained From: Aurora Window, Aurora Griffon Potion

Lightkeeper's Halo (CN/LM/TR/RU)

Lightkeeper's Halo (CN/LM/TR/RU) (✸ Sacred)

Required Trait Aspects: The character has a large, floating halo.
Choice Trait Aspects: 

  • The halo can vertically behind the character's head, as shown in the trait image, or horizontally above the character's head.
  • The base of the halo can be any rotationally symmetric geometric shape, such as a circle, triangle, diamond, pentagon, octagon, etc.
  • Attachments (ex. the spikes and fake wings shown in the trait image) of choice can be added to the halo. There is no limit on amount, size, or shape. 

Baby Modifications: N/A

Obtained From: Deities' Favor

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