Traits
Sigil (TR) (Restricted)
A glowing sigil floats above the character's head. The sigil can be any shape, but it must only be made up of lines (cannot be a solid shape).
Applicable to: Tortuvinas
Ice Armor (TR) (Restricted)
The character is covered in ice and icicles. This can be placed anywhere on the design except for the mist. Icicles can be placed on the wings, but not to the point where they imitate the frostborne wings trait while using another wing trait. Amount and shape (flat or spiky) is up to the designer.
Applicable to: Tortuvinas
Ice Rings (TR) (Restricted)
Circular rings encircle / float around the character's body. They must be smooth in texture, can be placed anywhere, and can also form halos. They can be slightly geometric.
Applicable to: Tortuvinas
Frosty Essence (TR) (Restricted)
Chilly, snowflake-filled winds swirl around the character. Alternatively (or additionally), the character exhales a chilly, snowflake-filled breath at all times.
Applicable to: Tortuvinas
Glowing Markings (TR) (Restricted)
The character's markings glow on their body. This does not have to be applied to all markings.
Applicable to: Tortuvinas
Frostborne Beak (TR) (Restricted)
The character has an avian beak. The beak can be any shape, and does not have to be separated from the face.
Applicable to: Tortuvinas
Floating Crystals (RU) (Restricted)
Crystals float around the character. Shape, placement, and amount is up to the designer.
Applicable to: Ruptours
Crystal Body (RU) (Restricted)
Parts of the body are made of crystal. Placement and amount is up to the designer. These parts must still follow the silhouette; there cannot be potruding crystal pieces.
Applicable to: Ruptours
Crystal Growth (RU) (Restricted)
Crystal grows from the character's body. Placement and amount is up to the designer. The crystals can grow in small pieces or large clusters, and can be any shape.
Applicable to: Ruptours
Soul Fabric (RU) (Restricted)
Parts of the character's body blend into floating pieces of fabric. The fabric can be transparent.
Applicable to: Ruptours
Crystallized Fur (RU) (Restricted)
The ends of fur clumps harden into crystal, and produce a shimmery glow effect. Placement is up to the designer.
Applicable to: Ruptours
Moth Feelers (TR) (Restricted)
The character has a pair of ellipse-shaped moth feelers on the forehead. Any real life leaf shape is acceptable as shape variation.
Applicable to: Tortuvinas
Moth Mane (TR) (Restricted)
The character has a large, fluffy mane ('heart' shaped) around their neck.
Applicable to: Tortuvinas
Moth Trailers (TR) (Restricted)
Pair/s of symmetrical, thin strands that expand out at the end with some kind of shape (up to the designer) grow from the sides of the character's tail. There can be one to three pairs. Trailer length can vary between pairs and is up to the designer.
Applicable to: Tortuvinas
Scorpion Pincers (LM) (Restricted)
The character's legs resemble large scorpion pincers. This can be applied to all legs, OR just the front legs.
Applicable to: Lumendras
Scorpion Plating (LM) (Restricted)
Armor-like plating can be placed anywhere on the character's body.
Applicable to: Lumendras
Sting Lantern (LM) (Restricted)
The tail lantern lure ends in a stinger. Stinger size is up to the designer. The stinger can optionally be transparent to show poison fluid inside, glow at the tip, and/or be made up of a gel-like substance.
Applicable to: Lumendras
Scorpion Legs (LM) (Restricted)
The character's legs are thin and arachnid-like. This trait is applied to all legs, but the front legs can be overridden by Scorpion pincers.
Applicable to: Lumendras
Body Spikes (LM) (Restricted)
The character has spikes growing on their body. Spikes can be placed anywhere on the body.
Applicable to: Lumendras
Nebula Essence (TR) (Restricted)
Nebula essence swirls around the character at all times. Nebula essence must be a gradient of at least two colors and have sparkles or stars within. Color and placement are up to the designer.
Applicable to: Tortuvinas