Traits

Sigil (TR)

Sigil (TR) (Restricted)

Species: Tortuvina (Frostborne subtype)

A glowing sigil floats above the character's head. The sigil can be any shape, but it must only be made up of lines (cannot be a solid shape).

Applicable to: Tortuvinas

Ice Armor (TR) (Restricted)

Species: Tortuvina (Frostborne subtype)

The character is covered in ice and icicles. This can be placed anywhere on the design except for the mist. Icicles can be placed on the wings, but not to the point where they imitate the frostborne wings trait while using another wing trait. Amount and shape (flat or spiky) is up to the designer.

Applicable to: Tortuvinas

Ice Rings (TR)

Ice Rings (TR) (Restricted)

Species: Tortuvina (Frostborne subtype)

Circular rings encircle / float around the character's body. They must be smooth in texture, can be placed anywhere, and can also form halos. They can be slightly geometric.

Applicable to: Tortuvinas

Frosty Essence (TR) (Restricted)

Species: Tortuvina (Frostborne subtype)

Chilly, snowflake-filled winds swirl around the character. Alternatively (or additionally), the character exhales a chilly, snowflake-filled breath at all times.

Applicable to: Tortuvinas

Glowing Markings (TR)

Glowing Markings (TR) (Restricted)

Species: Tortuvina (Frostborne subtype)

The character's markings glow on their body. This does not have to be applied to all markings.

Applicable to: Tortuvinas

Frostborne Beak (TR)

Frostborne Beak (TR) (Restricted)

Species: Tortuvina (Frostborne subtype)

The character has an avian beak. The beak can be any shape, and does not have to be separated from the face.

Applicable to: Tortuvinas

Floating Crystals (RU)

Floating Crystals (RU) (Restricted)

Species: Ruptour (Crystalline Soul subtype)

Crystals float around the character. Shape, placement, and amount is up to the designer.

Applicable to: Ruptours

Crystal Body (RU)

Crystal Body (RU) (Restricted)

Species: Ruptour (Crystalline Soul subtype)

Parts of the body are made of crystal. Placement and amount is up to the designer. These parts must still follow the silhouette; there cannot be potruding crystal pieces.

Applicable to: Ruptours

Crystal Growth (RU)

Crystal Growth (RU) (Restricted)

Species: Ruptour (Crystalline Soul subtype)

Crystal grows from the character's body. Placement and amount is up to the designer. The crystals can grow in small pieces or large clusters, and can be any shape.

Applicable to: Ruptours

Soul Fabric (RU)

Soul Fabric (RU) (Restricted)

Species: Ruptour (Crystalline Soul subtype)

Parts of the character's body blend into floating pieces of fabric. The fabric can be transparent.

Applicable to: Ruptours

Crystallized Fur (RU)

Crystallized Fur (RU) (Restricted)

Species: Ruptour (Crystalline Soul subtype)

The ends of fur clumps harden into crystal, and produce a shimmery glow effect. Placement is up to the designer.

Applicable to: Ruptours

Moth Feelers (TR)

Moth Feelers (TR) (Restricted)

Species: Tortuvina (Comet Moth subtype)

The character has a pair of ellipse-shaped moth feelers on the forehead. Any real life leaf shape is acceptable as shape variation.

Applicable to: Tortuvinas

Moth Mane (TR)

Moth Mane (TR) (Restricted)

Species: Tortuvina (Comet Moth subtype)

The character has a large, fluffy mane ('heart' shaped) around their neck.

Applicable to: Tortuvinas

Moth Trailers (TR)

Moth Trailers (TR) (Restricted)

Species: Tortuvina (Comet Moth subtype)

Pair/s of symmetrical, thin strands that expand out at the end with some kind of shape (up to the designer) grow from the sides of the character's tail. There can be one to three pairs. Trailer length can vary between pairs and is up to the designer.

Applicable to: Tortuvinas

Scorpion Pincers (LM)

Scorpion Pincers (LM) (Restricted)

Species: Lumendra (Armored Scorpion subtype)

The character's legs resemble large scorpion pincers. This can be applied to all legs, OR just the front legs.

Applicable to: Lumendras

Scorpion Plating (LM)

Scorpion Plating (LM) (Restricted)

Species: Lumendra (Armored Scorpion subtype)

Armor-like plating can be placed anywhere on the character's body.

Applicable to: Lumendras

Sting Lantern (LM)

Sting Lantern (LM) (Restricted)

Species: Lumendra (Armored Scorpion subtype)

The tail lantern lure ends in a stinger. Stinger size is up to the designer. The stinger can optionally be transparent to show poison fluid inside, glow at the tip, and/or be made up of a gel-like substance.

Applicable to: Lumendras

Scorpion Legs (LM)

Scorpion Legs (LM) (Restricted)

Species: Lumendra (Armored Scorpion subtype)

The character's legs are thin and arachnid-like. This trait is applied to all legs, but the front legs can be overridden by Scorpion pincers.

Applicable to: Lumendras

Body Spikes (LM)

Body Spikes (LM) (Restricted)

Species: Lumendra (Armored Scorpion subtype)

The character has spikes growing on their body. Spikes can be placed anywhere on the body.

Applicable to: Lumendras

Nebula Essence (TR) (Restricted)

Species: Tortuvina (Nebula Wanderer subtype)

Nebula essence swirls around the character at all times. Nebula essence must be a gradient of at least two colors and have sparkles or stars within. Color and placement are up to the designer.

Applicable to: Tortuvinas

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