[2/2] Operation: Reclaim Raydes

In book: Main Storyline

Operation: Reclaim Raydes Conclusion

You and the other Mages all crowd around Pioette again after disembarking. She’s spread out a great deal of crystal, glass, and mirrors, all so that the Light can be projected and beamed around. “I’m going to lead the other guild members in how they can spread their Light,” she orders, “but please do work together. I have the utmost confidence in you all.”

A circle of crystals is prepared, for each of the Mages to channel magic into. You are tasked with holding the one in the center—a great, big, glass orb.

Pioette eventually comes back, in full directorial mode. “Everyone ready for the spell? And, especially you, our centerpiece?” She nods in your direction, and you swallow before nodding back. The glass is heavy. “All you’ll need to do is say the final words.”

You watch the Faians in the distance, pushing back the fog with the Light in their flames, lures, and mist. You are determined to pull this off.

The Mages begin channelling magic, each with their own chants that they push up into their reflective objects. They hold them up high, and the magic beams off into the distance. All they need is a source to direct it into.

You hold up your glass with some unease, and the Mages connect their magic to you. You can feel its intensity as it builds, heat radiating off of the glass. Once the magic is flowing well, you speak, calling on the Light of the sun:

...

Light our path, this dirt on the earth

Let it be blessed by eyes of the living.

The Faian beings call to see:

open the heavens

and purge the damned dark.

...

The clouds part above, and a beam of Light pierces through, hitting directly onto the orb. As the Light soaks into it, you brace yourself as the Mages channel stronger and stronger magic.

It collects with a high pitched sound. The sheer amount of energy in the glass sends a shockwave of magic throughout the island, throwing you backwards off of the orb as the island is flashed with Light.

After a few long moments, you sit up, blinking as the sun still hits you, bright and hot. The dark clouds and haunting mist are cleared from your spell, and the surplus of magic. The air is lighter, fresher; the stench that had filled the island is gone. 

You gaze around, squinting. The island is mostly devoid of trees, as not much could grow in the Wither—but it’s looking much better.

“We did it!” a Faian cheers, and those who were knocked over by the spell bound back up.

Everyone is all smiles, congratulating each other and you, but it feels too good to be true—you can’t be certain that Raydes is reclaimed, for good.


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