Traits
[P/I] The Veiled Gaze (CN/LM/TR/RU) (Mutation)
STACKING: This trait cannot be stacked with any traits that dictate eye placement.
Required Trait Aspects: The character has no eyes. This eliminates the standard pupil and iris traits.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation II] Eyes: The Veiled Gaze
The Seer's Monocle (CN/LM/TR/RU) (Mutation)
STACKING: This trait cannot be stacked with any traits that dictate eye placement.
Required Trait Aspects: The character has one eye in place of the standard two eyes.
Choice Trait Aspects:
- The eye can be horizontal, vertical, or completely round.
Baby Modifications: N/A
Obtained From: [Mutation II] Eyes: The Seer's Monocle
The All Seeing (CN/LM/TR/RU) (Mutation)
Required Trait Aspects: Additional eyes can be placed anywhere on the character's body.
Choice Trait Aspects:
- Placement and amount is up to the designer.
- Each eye can carry its own unique eye traits, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation II] Eyes: The All Seeing
The Wildform (CN/LM/TR/RU) (Mutation)
Required Trait Aspects: The character has an extra pair of arms (wings for Tortuvinas) and an elongated chest, similar to a centuar.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation III] Limbs: The Wildform
The Boundless Stride (CN/LM/TR/RU) (Mutation)
STACKING: This trait cannot be stacked with The Stuttered Step.
Required Trait Aspects: The character has two or more (up to four) extra pairs of legs (wings for Tortuvinas). For Lumendras, this trait stacks with the body length trait.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation III] Limbs: The Boundless Stride
The Stuttered Step (CN/LM/TR/RU) (Mutation)
STACKING: This trait cannot be stacked with The Boundless Stride.
Required Trait Aspects: The character has one extra pair of legs (wings for Tortuvinas). For Lumendras, this trait stacks with the body length trait.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation III] Limbs: The Stuttered Step
The Severed (CN/LM/TR/RU) (Mutation)
Required Trait Aspects: The character has no tail. This eliminates the tail flame for Candle Noodles, the tail lantern lure for Lumendras, and the sword for Ruptours.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation II] Tail: The Severed
The Twin Whip (CN/LM/TR/RU) (Mutation)
Required Trait Aspects: The character has two tails. Candle Noodles, Lumendras, and Ruptours can have different flame (using the mismatch flame trait), lantern and sword designs, respectively, at the end of each tail.
Choice Trait Aspects:
- The tails can grow completely separately, or split off from the base of one tail.
- Different traits can be applied to each tail, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation II] Tail: The Twin Whip
The Riven End (CN/LM/TR/RU) (Mutation)
Required Trait Aspects: The character has three or more (up to twelve) tails. Candle Noodles, Lumendras, and Ruptours can have different flame (using the mismatch flame trait), lantern and sword designs, respectively, at the end of each tail.
Choice Trait Aspects:
- The amount of tails is up to the designer.
- The tails can grow completely separately, or split off from the base of one tail.
- Different traits can be applied to each tail, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation II] Tail: The Riven End
The Legion's Command (CN/LM/TR/RU) (Mutation)
STACKING: This trait cannot be stacked with The Divided Mind or The Threefold Maw.
Required Trait Aspects: The character has four or more (up to six) heads.
Choice Trait Aspects:
- Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation III] Head: The Legion's Command
The Iron Shell (CN/LM/TR/RU) (Mutation)
Required Trait Aspects: The character's body has a metallic texture.
Choice Trait Aspects:
- Placement is up to the designer. This trait can be applied to the entire body, or only certain parts.
Baby Modifications: N/A
Obtained From: [Mutation I] Form: The Iron Shell
The Threefold Maw (CN/LM/TR/RU) (Mutation)
STACKING: This trait cannot be stacked with The Divided Mind or The Legion's Command.
Required Trait Aspects: The character has three heads.
Choice Trait Aspects:
- Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation III] Head: The Threefold Maw
The Divided Mind (CN/LM/TR/RU) (Mutation)
STACKING: This trait cannot be stacked with The Threefold Maw or The Legion's Command.
Required Trait Aspects: The character has two heads.
Choice Trait Aspects:
- Different traits (eye, ear, horn, etc.) can be applied to each head, although all traits must still be listed normally.
Baby Modifications: N/A
Obtained From: [Mutation III] Head: The Divided Mind
The Shifter (CN/LM/TR/RU) (Mutation)
STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.
Required Trait Aspects: The character has an alternate color palette. Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation I] Coat: The Shifter
The Obsidian Melanist (CN/LM/TR/RU) (Mutation)
STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.
Required Trait Aspects: The character has an alternate melanistic color palette (a color palette consisting mainly of dark colors). Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation I] Coat: The Obsidian Melanist
The Spectral Albinist (CN/LM/TR/RU) (Mutation)
STACKING: This trait can be stacked with the other Coat Mutation traits to achieve multiple alternate palettes on one character.
Required Trait Aspects: The character has an alternate albino color palette (a color palette consisting mainly of light colors). Aside from colors, no changes should be made to the design itself. This palette must be labeled as "alternate" on the reference sheet, but can be used completely interchangeably with the main palette when playing the ARPG.
Choice Trait Aspects: N/A
Baby Modifications: N/A
Obtained From: [Mutation I] Coat: The Spectral Albinist
The Phantom Tether (CN/LM/TR/RU) (Mutation)
Required Trait Aspects: Inanimate objects of choice orbit around the character.
Choice Trait Aspects:
- Design and amount of objects is up to the designer.
Baby Modifications: N/A
Obtained From: [Mutation I] Form: The Phantom Tether
The Shattered (CN/LM/TR/RU) (Mutation)
Required Trait Aspects: Parts of the character's body are broken off as if "shattered," but still float in place.
Choice Trait Aspects:
- Placement is up to the designer.
Baby Modifications: N/A
Obtained From: [Mutation I] Form: The Shattered